Hey all just going through all the DCEmu Network cleaning up sites and forums and today ive remerged all the archived news posts from PSMonkey back into his site and also merged his discussion forums into one.
For those of you new to the PSP Scene PSMonkey was the author of M64 (n64 emulator for PSP) and other great projects inc Iris and Sandbox.
Check out all the discussion and releases at these links:
I've kind of been away from dcemu for a while now. Work keeps me busy quite a bit. I'm kind of sad to see how psp hombrew is not going anywhere still. =(
Ubidays is comming soon, looking forward to seeing the game i've been working on to be shown/anounced. I wont say which one it is yet.
As for gaming, i'm currently getting addicted to monster hunter 2. I'm like uber late to the party on that one (not sure why I did not give it a shot before). I'm also somewhat trying to play persona 3 fes but when I barely get an hour (or none) into console gaming it does not get me far into the game. =/
As for coding, i'm working on a small engine that I started months ago. It's far from doing much but it's slowly getting there and is somewhat duel compatible PC/PSP (makes working easier) but I need to get the PSP version cought up. If I get something going i'll have to post test pictures for fun.
Well it's finaly 2008. Lets hope this year turns out fantastic.
Well my gf finaly returned on friday. Along with her return I got some new gifts/toys. One of the things I got was a JXD 301 mp4 player. My feeling about it are really mixed at the current time (i'll explain more later). My second new toy is a iQue Player. The N64 geek in me is foaming at the mouth to play this thing but sadly I can't at the moment. The included AC adapter is 220v input ONLY. As well the Output is 5v (I have an AC adapter that could fit but it's 9v output). I was looking online at thesourcecc (formerly radioshack canada) but adapters are a little steep. They do have 1 that might fit the bill (3v-7v, supports 5v, and outputs at 2200 mA which I need) but it's $50. So I think I will wait a few days/week to see if I can find something better.
Christmas break was not as productive as I had hoped. I got tons of DD hacking done but still stuck at a massive brick wall. I hope once I get that resolved then the flood gates will open and I will have tons of new material to work with (like sample read/write commands). I also spent some time over the holidays working on a small psp puzzle game for kicks but I never got to finishing it.
Work side, 2008 will hopefuly be my big year when I FINALY get a comercial PSP game out (due novemberish). So I look forward to discussing this further when it's near launch (as well as give a copy away). The first game I was working on was due in 07 but it got cancelled early on (technicaly I was on engine development and not game but meh).
Well thats it for now. I plan to post progress of DD stuff as it happens as well as my adventures into the JXD 301. Hopefuly once I get an adapter I will also get some shots/video up of my iQue.
Sad this site is nothing more then just spam now a days.
As for my progress, I still busy with work. Recently I got a spurt of free time atm since my gf is super busy with school and now has her own laptop, which means I now can hog the main pc at night. YAY!!
I've been doing a little coding on the side over the past few months. I've been building a nice little puzzle game that is sadly on hold since I lost two artist so far. Hopefuly I can find another because I would heavly like to see this game get published or atleast posted on PSN.
I've also on the side been trying to help a few coders out but I sadly have zero faith in it amounting to anything (I have low faith due to nothing amounting from my previous assistance twards people).
Well thats roughly it bar from a few things i'm keeping secret.
So whats everybody else doing (providing someone actualy still checks this site/forum).
Since the Iris compo went bust I have a brand new copy of Price of Persia: Rival swords for PSP still to give away. I am tempted to hold a puzzle competition but by the time i'm ready this game will be in the bargin bin.
Anyways here is the rules. Give a sudgestion, ill deside which one I like the most. Who ever makes the best sudgestion gets nada but atleast will get credited for the compo idea.
Anyways here are a few from me (feel free to voice up if you like someone's sudgested idea).
.) Design a Puzzle level for a friend's homebrew project (google Kurupoto DS)
.) Write a random picker and make my PSP pick from a list of all who enter
.) Guess something I think up of (example, I think a city and everybody guess till they get it).
Anyways I am looking to try getting this game out to someone by next week. So I will pick the best idea as soon as I see what I like, then I will start the give away and pick a winner by mid next week.
If you don't know by now, well you were never gonna know.
fatcat04912 is hosting an Iris competition and I though I would make this front page news since it keeps falling further and further in the main sections news post.
Also yes I am contributing a copy of Prince of Persia Rival Swords (new copy fyi, i'm not trying to pawn off my copy. I still am playing it).
Everybody feel free to continue discussion here as well. Anyways here is a link to the topic as well as the basic rules.
Have fun kids!!
(fyi, if this goes well I might try doing a compo of my own).
The contest is for New maps And or New Characters
Just remember no all ready posted material
No Ripped Material
You Will Be Judged On the Following
1. Quality of map or Character
2. The In game speed
3. Size of the map (weather to crowded or to open)
4. Playability
5. Not to many glitches
No more entry past 05.27.07 (todays 04.30.07)
PRIZES
1. Unpatched copy of Grand Theft Auto Liberty City
2. Psp Parts
3. Prince of Persia Donated by PsMonkey
4. Socom psp head phones
5. Umd Movies
6. Umd Games
Other numerous prizes
Now im just trying to get iris back on the map
Special Grand Prize
Rules for grand prize
Must make and iris "update"
Now really i just want new bullets and maybe a gui for the update.
They get a grand prize the grand prize is worth about 80 - 120 dollars So what are your waiting for get out and map model or program
If anybody lives near a place where they can pick up Papabubble or know of a distributer in canada, could you please help me obtain some of this candy!!!! I once saw something simular (or maybe the same thing) on the show "How it is made" which airs on discovery channel. Ever since then I have been trying to find out what it was (I cought the last half of it) and where I could get some. Now kotaku posted some stuff today and this is the exact same candy demonstrated (but not sure if it's the same maker).
Anyways if someone out there can get me some of this stuff I would gladly pay shipping and purhcasing cost!!!!
Yes the end is near. Next week will see the release of Final Fantasy I Anniversary Ed on the PSP in japan. S-E is milking this game yet again and I exspect it to be in the top 3 sales for that week's sale charts in japan.
I am actualy somewhat looking forward to this release. I've never really beat FF1 (i tried on the nes but gave up half way, i got the gba ver but never got the chance to play it before), I did try going back and playing the gba version in antisipation and realised the game is difficult because it does not do a great job telling you where to go. :P
Anyways the official date is April 19th but some import sites like play-asia are showing the asian/HK release showing up as early as the 17th. I personaly will be getting a copy and doing a side by side with the GBA to see how they stack up.
On another related note, Final Fantasy 7 Crisis Core is said to be dated August 2nd for japan as well. That game is going to be wicked.
------
Now onto a different note, I picked up Prince of Persia Rival Swords today from work and gave it a go. It's not bad but has some bad visual issues. God why does someone let the enviroment keep detailed textures yet give the player the most god awful low res texture imaginable (and he is on screen at all times). Anyways I am going to post my opinion on the game later this weekend. So keep posted on the general chat for that.
Just a small note, this is just a simple thing I wrote up during my lunch break. Sorry if its not have proper grammar and depth. It’s just some things that have been floating in my head since yesterday.
As I sit here during my lunch break eating a salad and listen to some music, I start visualizing how I could make a game based entirely off the music I am listening to. It makes me think back to a discussion I had with a friend recently as well as other discussions with the sound engineer at my previous job. Sometimes people don’t take audio in video games seriously. They think of it as an after thought or like a movie where the music forms around the game and not the other way around. Yet in the case where a game is entirely made based on music (and I’m not talking DDR here people). Great games that push this point are Loco Roco and Lumines (for example); games that just are not the same with the audio on mute. Also one that might not be the case but where the music just fits so well that imagining a different song would change the entire game is the LittleBigPlanet demo from GDC (Which features the song “Get it Together” by “The Go! Team”).
So referring back to my friend, we had a small discussion regarding gaming built around pieces of music. We both checked deeper into music by “The Go! Team” and already could just visualize the blocks to an entire game by just using their music alone. We already could see the first world in our game using Bottle Rocket, A cheerful level full of color (on the level of the Green Hill Zone in Sonic games). We could see the Hot Chip Remix of Ladyflash making a wicked song during tutorials and information menus. Not mention many places we could fit songs like “Junior Kickstart” & “The Ice Storm”.
During our discussions we ran into one major roadblock, what type of game do we make from this? We easily could see something like sonic using music like this (See Sonic Rush to hear great music by Hideki Naganuma & Teruhiko Nakagawa). We also could see a puzzle game resulting from this. Ultimately we settled on the idea of trying to somehow combine the two. A 2D puzzle game yet that give you a sense of urgency and speed to fly though the puzzles continuously with no disconnect between puzzle boards yet also be a challenge like playing checkers (not going to BS and say deep though provoking chess here).
So what does this have a connection to homebrew? It does to some extent. See the thing is, PSP homebrew does not have a lot of creativity going around. It’s just game clones and half baked lua ideas. I am not trying to look down on homebrew coders but I would like to see more creative ideas come out of the scene. Homebrew is probably the most perfect place to see creative, original, & innovative ideas to come together in a small game. Remember that some of our favorite games came out of simple ideas that teams pushed together with no commercial intent. flOw was done as a concept in flash, Portals was originally an idea put together by digi-pen students, Katamari Damacy was a creative idea by a Japanese student before graduating, Every Extend Extra was based on a small pc homebrew game called Every Extend, as well as many others floating out there. So why are we not seeing more of this creativity in psp homebrew?
Sorry running out of time here so I will simply wrap this up for now.
What was the whole point of this write up? Well somewhat boredom, somewhat me wanting to rant about the lack of creativity in the homebrew scene, somewhat me wanting to shoot out ideas and see what others think. Will anything come of me and my friends’ discussion? Well that is up for him to decide and so far he wants to keep toying with the idea mentally for a little longer.
Anybody have their two cents they would like to add to this?
Great stuff. I recomend everybody going and checking out their music. Their song probably most well known on the internet is "Get It Together" which was featured in the LittleBigPlanet Ps3 demonstration back at GDC. I've actualy heard another one of their songs before that but never looked into the band back then.
Their music definantly should find its way into more games. It would just fits so well!!!
You can listen to the songs on the website above. Just click the play buttons next to a song's name.
- My Top 3 Pick -
1) Junior Kickstart
2) Get it Together
3) Bottle Rocket (I could so see this in a 2D sonic game)
Panther Dash is also great but somewhat like Junior Kickstart (so that is why i did not rank it in top 3, or it would have been 2nd)
Journey Into the Darkness With “Castlevania: Symphony of Night” on Xbox Live Arcade
Celebrate more than two decades of the Castlevania franchise by reliving (or experiencing for the first time) one of the series’ most highly regarded games. The legendary 2D side-scrolling action adventure game from Konami Digital Entertainment, “Castlevania: Symphony of Night,” will be available for download on Xbox Live Arcade for Xbox 360 beginning Wednesday, March 21 at 0900 GMT (2 a.m. PDT).
The Castlevania franchise is well known for delivering exceptional quality in all elements that make a great game – story, music, level design, character development, gameplay and controls. In “Castlevania: Symphony of Night,” the 12th iteration of the series, gamers take on the role of Alucard, the half-vampire son of the blood-drinker Dracula, as he ventures into his infamous father’s foreboding castle. Along the way, Alucard must collect items, weapons and armor to defeat the powerful boss monsters that block access to key areas of the castle.
“Castlevania: Symphony of Night” is the first full console classic to appear on Xbox Live Arcade and offers dozens of hours of non-linear action RPG gameplay. “Castlevania: Symphony of Night” will be available worldwide for 800 Microsoft Points and is rated T for Teen (Animated Blood and Violence).
Game Features
* Play the original version of the game or experience it in enhanced mode with improved graphics and modernized audio and sound effects
* New native widescreen and high-definition support
* Earn up to 12 Achievements and 200 Gamerscore points
Monday: God of War PSP made official by sony as well as some game details.
Tuesday: God of War 2 / 007: Casino Royal
Wednesday: TMNT Aracade on XBLA ($5, Wooo)
Thursday: Mortal Kombat II on PS3 (online play)
Friday: Hotshots Golf 5 Jpn Demo (Providing I can get to it).
Posible Bonus this week, Sold some stuff and have funds to buy a Virtua Stick High Grade (Sega VF5 Ps3 stick). If i'm lucky it will show up by friday.
Ok to the point. Today (march 9th) is my birthday. This monkey is now 24 (yes pretty damn young).
Now to spill a few beans about my self (was my intentent for my birthday).
I will not post my name (if you know it, keep it to your self). Anyways yes I did get a big job back in august. I now work for Ubisoft Montreal. I initialy started on the PSP pipeline for an FPS. Sadly the title was canceled a month ago . Luckly after that I was transfered and am working on an unanounced PSP/Wii title. I am quite happy with my job yet every weekend I miss my homebrew work. While I do work on psp stuff at home it's nothing like I use to do (maybe 1-4 hours every few weeks).
So now you guys know a little more about me (less misterious). Truthfuly tho a few people *cough sniper, wally, wragy* knew about this long ago.
-- P.S. --
If you hail from a news site, don't report it. No need to make a huge post outside my forum regarding this.
UPDATE
I've just ben fired... aw just kidding.
Actualy A big happy birthday to BrooksyX!! He to is celebrating today on march 9th. Good times all around.
Go check it out. I am friends with the author. If anybody is wondering, yes he is a comercial dever so don't exspect him to quit his day job for homebrew.
Got a ps3? Buy MotorStorm!! Quite a fun game (just picked it up today). Actualy it would be cool to play some people here in the online mode.
Also for canadians. Here are the places to purchase from...
1 - Futureshop ($59.99 for the next 2 weeks)
2 - Best Buys / Sony Store ($64.99)
3 - Everywhere else
I Went to futureshop first but they were sold out (and the game just arived today) so I took a guess and tried the montreal sony store and by luck they still had alot of copies in but shockingly, I was the 13th person who bought the game today. My friend end up picking up the last copy the local EBGames had. So moral of the story, Montreal people should hit the sony store for motorstorm.
WTF going on? Well quite simple. Wrag is helping me clean house at the moment. "PSmonkey Archive Forum" has been created and all my previous stuff is there for reference.
Mostly this new section is going to be for me to bitch and maon about the industry, homebrew scene, piracy and other topics.
As an added bonus march 9th is my birthday (no nothing is planned, just stating). Anyways exspect to hear more personal things about me in the future (for ***** and giggles).
No i am not back. I am just cleaning out the closet on old project. I am starting this with what was to be ngPsp v1.4 or what I redubed NeoPop PSP Port.
I in no way shape or form continued on this project after my job. Only additional work done was by my friend Beeker who did rough sound suport (its ass tastic, but works). He ran out of time and loss interest in doing a gui and a full release (a shame).
Anyways I am posting the src in hopes someone will continue on with it. The huge benifit is the entire psp port was rewriten and a bit faster the the previous version of ngPsp (not to mention a hell of alot cleaner too, ngPsp was messy since it was based on a dirty Symbian 60 port i made long ago).
Oh and one minor note. There is no bin attached to this release, It's just pure source. I am choosing not to release any binary work for legality reasons.
-- things to posibly come --
Src to Iris 0.2, Sandbox / KohKae, M64.
Think there could be something of use in the src for other coders out there.
Hellow All!! Yes monkey boy is still alive and good (job rocks btw).
Anyways I am currently seeking artist & coders who would be interested in developing some advance homebrew games for the psp. I will not be directly programming anything. I will only be overseeing the projects.
There are two posible games I am considering, A tactical RPG (2d/3d hybrid with physics) and the other a 3D game.
Here is what I am looking for. If you are interested please contact me via PM or this topic. Please give all references that you can (ex, artist give sample art, coders give sample code).
What I am looking for.
Tactical RPG
- 2D Sprite Artist
- 2D Texture artist
- 3D Eviroment Modlers
- C or C++ Coders
3D Game
- 3D Character Modlers
- 3D Animators
- 3D Map makers (Proficient in Q3 Mapping a plus)
- 2D Text Artist
- C or C++ Coders
Neither project will progress with out sufficent staff. As well I request people apply to one only and not both.
Sorry to do this to you all but it is the end for PSmonkey.
As of last monday I started my new job at a big name publisher/developer to work on psp games. Sadly due to my contract I no longer can continue to do homebrew development (well atleast cant release it). It's a sad thing for my scene work but the best move I can make for my self comercialy (since my previous company was going no where and I was sick and tired of coding DS games based on a stupid license).
Yet there is no reason to be sad or angry. My work will continue on though other coders. I already have some coders who wish to continue two of my main projects.
Yes Iris 0.3 is still comming. I have a few people interested in redoing the game like I inteded as well as coninue to progress KohKae engine.
Sandbox is also not going anywhere. One of this scene's great coders is going to pick up where I left off to continue the game.
Regarding my other projects, I personaly will continue my fight to conker N64 & DD emulation on the PSP. M64 will still continue but no releases will be made public. I will how ever make my DD research public once finished.
ngPsp 1.3 ( the neogeo pocket emu) is still comming, A friend is gonna finish writing a GUI for my latest version.
Other then that, sadly all my other work is now dead (new fps will migrate into Iris 0.3, beat-em-up is dead).
That's it.
I will still lurk around and try to help people out with technical info but it will be sad to no longer work on homebrew for the scene I loved so much. Yet who knows what the future will bring and maybe I will end up being in a position that it's legaly posible for me to do homebrew again.
- Goodbye -
PS, sorry that I used will and grace image below. It's the only bow I could find close to what I wanted.
Ok guys. I though it would be a good time for me to come forward with this bit.
Unbeknown to most people, There is a hidden message (sort of) in sandbox. The only way you will find this one is to keep you ears open for the clue.
I nor anybody of my staff is allowed to confirm or denie if someone post what the message is (I dout anybody here will find it out unless their the fan of a specific anime).
Anyways I will post next week what this all means.
I will give 1 hint tho, it does not elude to a new project.
The beast has arived. My 64DD unit has showed up today and I gave it a quick go to make sure everything was alright.
Over all the system, box & parts (randnet disk, modem, ...) are in great shape. Unit is a little dirty but thats fine. Everything boots up great.
So what does this mean? I need a flash cart :P
I'll post more info later down the line when i get somewhere with debugging the unit. So untill then enjoy the pictures.
Also small note. I sadly only got the randnet disk with my unit. If anybody could donate me some DD games or better yet just sell them to me at a reasonble price (ie less then the ebay rip offs atm) that would be much apreciated.
Nothing to write home about but you guys kept saying you would like to see larger roms like zelda run.
So see attached images.
Again this is not a big deal since daedalus already suports large rom and runs faster. I more just did this after playing dk64 and caving in to see if it or zelda would actualy run on m64. Well the results is that both zelda's run (but have a scale bug, probably from cop1 rounding ops), Ridge racer 64 runs, DK64 hangs (I though it was 64k eeprom but its not), Resident Evil 2 hangs (same as DK64, it just keeps looping), Rayman 2 crashes (shows ubi logo then hard psp crash). Also games over all run like shit if they read all over the rom in a single frame since my rom cache is too large and I only keep 1 block (thinking doing 4 1MB blocks or 8 512KB blocks, currently 1 4MB block).
Anyways enjoy the shots. This does not mean a new m64 build is comming soon. I am really busy with my compo entries (Actualy behind somewhat). I just was more currious and thats about it for now.
I've gotta new toy, *sticks toung out like a 5 year old*.
hehe
Anyways I got a new toy in the mail today. I sold off an arcade game to get this. Its a brand new clear red n64 + Dk 64 game.
The reason I did this is because I have a second toy comming in 1-2 weeks which I plan to probe more then an alien probes a specimin. That in turn will hopefuly lead to M64 being the first n64 emu to suport ***** (censored untill ready, yet you can probably take a good guess what it is).
Either way Dk64 is actualy fun (I never played it before). I also have restored a new sense of enjoyment in the n64 and gonna go tinker with the m64 code later.
--edit--
I posted shots of DK64 box because I found it interesting how they just made a bigger box to fit both a normal Dk64 & expansion pak in together. This is different then the USA box which is a custom made box to hold an expansion pak & cart together.
Yep, Its the long over due project update post. Sadly this one is chalk full of bad news. Sadly I did not wish to post this to see it flooded on a bunch of news sites but too many are asking whats up. So better to fill everybody in.
- ngPsp -
Erm, Well its not dead yet. Last weekend I spent 3 days reporting the pc core to psp again and trying to improve where I botched things. I also added afew things that improve performance some. I would have posted the release already but I am kind of dragging my feet in getting a brand new gui coded. Sorry about that.
Anyways the next build 1.4 will probably be my last major build for this project. While there still wont be audio, I have recoded everything clean enough for someone to easly continue on with it. Hopefuly someone will. I might do a few small revisions to fix issues but nothing major.
- Monkey64 -
This one is not dead either. So for the love of god please stop saying I quit. I've slowed down alot since I dont see a reason to rush & burn my self specialy with deadalus around. So I am now more just researching and doing test to see what I can do to improve or change n64 emulation. So far i've got a few fps boost by converting more to run in 32bit vs 64bit. I'm also trying to see if I cant get a performance boost out of the cop1. I'm also trying to get my hands on a 64DD unit to do some research (currently debuging the ipl4rom and now need a unit to probe the registers).
So while there wont be a update in near future. It's still moving along in development.
- Iris -
Iris is on extensive hold for the time being. I really need a new engine since iris is a dirty hack of my old bspviewer. So no new iris for the summer. Sorry.
- Beat-em Up -
The beat-em up I anounced a while back is in the same state as iris. I need a new engine before I attempt to go anywhere with this. So it too is on hold.
- Oh snap? -
I wont give out details but me & a good friend are working on a solid compo entry for the up and comming competition. Lets just say if this does not impress anybody for homebrew, nothing ever will!! Fyi, its a new FPS game.
* PLEASE DONT REPOST THIS ON OTHER SITES. THERE IS NO NEED. THIS IS JUST AN INFORMATION FOR MY SITE/FORUMS *
Anyways i'm not dead yet. I was really busy with work up till monday night. Then right after that (tuesday morning) I went on a planned vacation to toronto for a few days (it was fun). I just got back into thursday and pretty much rested. I'll be back into things next week and am planning to release a few updates now that I will have alot more free time to do so.
Totaly off topic but I had to post this. While out for breakfast in china town today, I saw a cool monkey toy at one of the shops. Well my girlfriend noticed this and went and got it for me when I was not paying attention.
// Copyright Notes
////////////////////////////////////////////////////////
The Maps were created & edited by MGFox & Produkt ( nemo.dcemu.co.uk )
Invader was created by Reed Hawker ( http://www.alternatedimension.com/invader.html )
Q2Female & Q2Male were created by ID Software. The models are a direct copy from Quake 2 demo (With texture converted to .tga format) ( http://www.idsoftware.com )
Q2DM Maps were created by ID Software. The maps were pulled from planetQuake.com.
// Alpha Note
////////////////////////////////////////////////////////
Please note that this is still a work in progress. I am releasing 0.2 early so map moders can get a general
feel of the latest engine. There are many improvements to 0.2 that moders will need to take into consideration
when making their maps.
// Info
////////////////////////////////////////////////////////
This is and alpha build of Iris 0.2 which hopefuly will become a big fan favorite in the psp scene.
Iris is a Simple yet fun death match game for the psp. Users can load up one of the included maps &
player models to play with or go online and download more maps & Quake 2 models to use in game. The
over all goal of this project is to have something simple, quick & fun yet not be restricted to maps
or characters they dont like. Eventualy the project will progress far enough to allow many things to
be modified or different game types made by the scene.
On behalf of Iris team, Happy Hunting!!
P.S. Sorry it's a little rough around the edges still. 0.2 is still heavly a work in progress!!
// Suported Features
////////////////////////////////////////////////////////
.) Simple yet fun deathmatch gameplay.
.) Suports Quake 3 Maps modified for Iris (Document to come soon).
.) Suports Quake 2 MD2 Character Model Files (Document to come soon).
.) Basic & Advance Controlls.
.) Play against 0-4 bots (with simple AI).
// To Use
////////////////////////////////////////////////////////
1) Copy the "Iris" Folder to the root of the memory stick.
..) Example "G:\" (replace G: with your psp drive letter)
2) Copy the "GAME" folder in the "PSP X.X" to your "memstick:/PSP/" folder
..) X.X = your psp version (1.5 or 1.0).
..) Note, This game should work on 2.0 psp units. use the 1.0 verison.
3) Run Iris & Enjoy
// Simple Controlls
////////////////////////////////////////////////////////
D-Pad Left & Right - Rotate Camera
D-Pad Up & Down - Move Forward & Backward
Cross / X - Fire
Triangle - Jump
Left Trigger - Flip Animation
Right Trigger - Taunt Animation
Analog Left & Right - See D-Pad Left & Right
Analog Up & Down - See D-Pad Up & Down
// Advance Controlls
////////////////////////////////////////////////////////
D-Pad Left & Right - Strafe
D-Pad Up & Down - Move Forward & Backward
Square & Circle - Rotate Camera
Cross/X & Triange - Tilt Camera
Left Trigger - Jump
Right Trigger - Taunt Animation
Analog Left & Right - See D-Pad Left & Right
Analog Up & Down - See D-Pad Up & Down
// Greetings
////////////////////////////////////////////////////////
Clessy, wraggster, Pochi, Snipr, Zeenbor, all at dcemu, & everybody who suports homebrew programmers.
// Special Thanks
////////////////////////////////////////////////////////
ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!
Q2DM Map Fix:
I found the bug and here is a small fix till I can actualy correct the code later tonight.
Here is the actual problem if you wish to correct it your self (or just download the posted zip).
-- The Bug --
I found the bug. I will issue a revision tonight for it. It's trying to load the health packs from "ms0:/BspMaps/models/items/healing/medium/tris.md2" and not "ms0:/Iris/models/items/healing/medium/tris.md2".
A simple fix now would be to make a folder called BspMaps on the root of your memory stick and copy the models folder into it (not players folder).
// To Patch
///////////
To patch the 0.2 alpha release. Copy the "BspMaps" folder from this archive to the root of your memory stick (example e:\)
This should correc the problem temporary till I can correct the bug in code later and issue a revision (gonna find the ai crash as well for the revision).
// Directory Structure (Replace E with the letter of your memory stick when connected as an external drive)
//////////////////////
Ok, I ment to post this sooner but was holding off so I can clean up the commenting. Since some people are so hell bent on proving daedalus did everything or I just fully stole every line of code from pj64, I desided to just post anways and if they need suport they can go **** them selfs.
Anyways here is the source. If any coders need serious suport or have questions. Feel free to contact me via PMs or on my forums.
Hey, I know many questioned about this and I was relunctant to do so till after a major release was made (which was v2.0).
So anyways a donations email is now open for paypal donations. As soon as I can get a hold of wraggster, I will have him add a donation button on the right side of the website.
Anyways donate if you wish. No forcing nor will the outcome have any effect on productivity or favortism to thoes who donate. A major reason why I am doing this in the first place is because I want to have something to give back to people who have helped me. So 1/3 of all that comes in is being donated to the PJ64 team for all their help & cotinued suport. The rest will be used on stuff to help further development of projects like M64 & Iris by buying things like books, software or any hardware needed.
So that is it really. Just to let everybody know, I did talk to zilmar about this first to get his aproval.
Paypal donation email is psmonkey64@gmail.com, This email was created for this only so really emailing me at that address is a waste. It's better to just PM me if you wish to get in contact with me.
Edit:
There is now a donation's button on the right side of the main page. Please donate if you wish.
--- List of Donators ---
$20.0 -- Sroon
$9.08 -- $n!pR
$7.32 -- Ben Slater (Wally)
$5.00 -- Sumo X